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AI Insights · Timothy · July 2021

Top 5 Hybridcasual Games in the UK: Q2 2021 Performance

Discover the performance trends of the top 5 hybridcasual games in the United Kingdom during Q2 2021, including downloads, revenue, and active users.

Top 5 Hybridcasual Games in the UK: Q2 2021 Performance

In Q2 2021, the top 5 hybridcasual games in the United Kingdom witnessed varying performance trends across downloads, revenue, and active users. Here's a detailed look at how each game fared.

Match 3D from Lion Studios Plus saw its weekly revenue peak at approximately $56K in early May, followed by a gradual decline to around $32K by the end of June. Weekly downloads started strong at around 26K in late March but dropped significantly to approximately 9.5K by the end of June. The game maintained a robust base of active users, starting at nearly 299K and ending at around 196K.

Art of War: Legions published by Fastone Games experienced fluctuations in weekly revenue, starting at $34K in late March, dipping to $21K in mid-April, and peaking again at nearly $39K by the end of June. Weekly downloads ranged from a high of 4.9K in mid-April to a low of 2K by the end of June. Active users for the game saw a decline from around 55K to 42K over the quarter.

Sniper 3D: Gun Shooting Games by Wildlife Studios showed a steady weekly revenue trend, hovering around $22K to $32K throughout the quarter. Downloads were relatively stable, peaking at about 23K in late March and maintaining a range around 12K to 16K through the period. Active users saw a decline from 158K in late March to around 105K by the end of June.

Rush Royale: Tower Defense TD from MY.GAMES B.V. had its weekly revenue peak at $28K in mid-April, eventually dropping to around $19K by late June. Downloads saw a significant decrease from about 13K in early April to just under 4K by the end of June. Active users also followed a declining trend, starting at 38K and ending at approximately 30K.

Idle Miner Tycoon: Money Games by Kolibri Games GmbH recorded a stable weekly revenue, peaking at $26K in mid-June, while downloads remained fairly consistent, with a high of 8.8K in mid-June. The game maintained a solid active user base, starting at 227K in late March and ending at around 208K by late June.

These insights highlight the dynamic nature of the mobile gaming market. For more comprehensive data and trends, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2021